Overview
Pricing

Wallper Compatibility

This page documents how Wallper behaves on recent macOS releases and CPU families. If your Mac runs macOS 14 or later, Wallper will provide the same streamlined controls (Scale, Offset X, Offset Y), silent playback, and automatic resource management across single and multi‑display setups.

Supported macOS versions (14.5 → 26.0)

Wallper supports macOS releases from 14 (Sonoma) through 26. Functionally, the wallpaper plane, per‑display control model (Scale, Offset X, Offset Y), and our suspended‑when‑hidden behavior are consistent throughout this range. We track Apple’s windowing and graphics changes each cycle to keep playback smooth on multi‑display rigs.

macOSHighlights for WallperNotes
14.*Stable wallpaper plane; mature HEVC decodeMulti‑display reliable; brief stalls on Mission Control for some rigs
15.*Smoother windowing/SpacesImproved enumeration with docks/virtual displays
26.0Video plane unchangedStable multi‑display
Liquid Glass (macOS 26): Wallper adopts the new Liquid Glass material for app UI (overlays, settings, pickers). This does not alter your video wallpaper — it remains unfiltered and color‑accurate.
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CPU & GPU compatibility (Intel and Apple silicon)

Wallper runs wherever your macOS version runs. On Apple silicon, hardware decode and GPU composition deliver best‑in‑class efficiency. On Intel Macs still eligible for macOS 14, playback is supported with system decoders and the same per‑display controls.

CPU family14.*15.*26.0
Intel (models supported by the OS)SupportedSupportedSystem H.264/HEVC; HDR varies by GPU
Apple silicon M1 familySupportedSupportedHW H.264/HEVC; ProRes acceleration
Apple silicon M2 familySupportedSupportedHW H.264/HEVC; ProRes acceleration; broader modern codec features
Apple silicon M3 familySupportedSupportedNext‑gen hardware decoders; refined HDR handling
Apple silicon M4 familySupportedSupportedLatest hardware decode path; excellent HEVC/ProRes efficiency
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General guidance

  • Prefer HEVC for efficiency across all chips. ProRes sources are supported and fluid on Apple silicon.
  • AV1 usage depends on OS and hardware support. Wallper will use system decoders when available.
  • ProMotion (120 Hz) displays: Wallper paces frames to the display; source fps (30–60) remains fine.
  • High‑bitrate 8K sources demand more bandwidth than several moderate 4K files — plan bitrates accordingly.

Feature behavior across macOS versions

Area14.*15.*26.0
WallpapersStable; fallback when restrictedUnchangedUnchanged
Multi‑display & SpacesReliable; occasional brief stalls entering Mission ControlFaster sleep/wake restoreStable
Decoding / HDREfficiency nudge at 4K+Tighter HDR metadataStable
UI materialsTranslucent/opaqueTranslucent/opaqueLiquid Glass available

In every release listed here, wallpapers play silently (audio off by design), and Wallper does not include a manual Pause button. When a display sleeps, a Space is hidden, or a full‑screen app takes focus, Wallper auto‑suspends rendering on that display and resumes instantly on return.

Liquid Glass UI (macOS 26.*)

With macOS 26, Apple introduced a new translucent material dubbed Liquid Glass. Wallper integrates this material for its in‑app chrome: the Settings panel, display pickers, and on‑screen controls now feel native to 26 while keeping your wallpaper video pristine beneath.

Planning numbers & practical tips

Bitrate targets

  • 1080p: 8–12 Mbps (HEVC) • 12–20 Mbps (H.264)
  • 1440p: 12–22 Mbps (HEVC) • 18–28 Mbps (H.264)
  • 4K: 15–40 Mbps (HEVC) • 28–55 Mbps (H.264)
  • 6K: 30–60 Mbps (HEVC)
  • 8K: 40–80 Mbps (HEVC)
Numbers assume typical desk distance and Apple silicon. Noisy/grainy sources need more; denoised encodes need less.

Multi‑display blends

  • Primary: your hero clip. Side/vertical panels: calmer, lower‑bitrate loops for thermals.
  • Match composition via Scale and Offsets (align horizons/subjects across monitors).
  • On 32:9, consider subtly wider content or increase Scale + offset to avoid dead space.